Everything is made of plain filled paths, the character, the background, the graffiti, everything. I first drew a sketch on paper, then put the line-work on top and finally added color and simple flat shading. Does this answer your question?
Good... There's really nothing exciting about the way I work. Most of what I do is click around with the pen-/bezier-tool and later on bend the path segments into the desired shape with the node tool : )
I'm really good with path effects, like my new logo. Also, I figured that when you clip blurred objects, the new boundary has no blur. So you could use Inkscape more as an illustrating software in that sense.
Oh, I know that in the right hands Inkscape can do far more impressive things, graffiti and anything else. I'm everything but a graffiti artist, just scribbled a bit and tried to get something together that looked okay. When vectorizing the sketch I tried to keep things neat and clean. Nothing overly exciting but I kinda like the result.
Good luck with the program. You shouldn't have too much trouble getting used to how things work. But if you do, there are tons of tutorials online and at the official unofficial (hahaha) forum you should be able to find help, too. Btw. I'm self-taught, too.
Yep, I saw some of your works in the submission queue of the inkscape elite group ;D A collab? Hmm.. maybe. What did you have in mind? I just hope it's got nothing to do with scary smilies or humping stickmen (which you seem to like a lot )
Heh.. theoretisch können sie das. Das Teil steht auch in der dA Inkscape Gruppe und im offiziellen inoffiziellen Forum. Nur kommentiert dort mittlerweile eigentlich keiner mehr. Und so richtig Bock darauf, das Teil direkt an die Entwickler zu senden, hab ich nicht. Das käme mir irgendwie ziemlich attention-whore-mäßig vor Aber egal.. Danke mal wieder für die netten Worte ^^
I've never really tried out the conversion tools, mostly because I like clicking everything together "by hand". About tutorials... erm, anything specific you want to know? Because I simply wouldn't like to do a full step-by-step from-sketch-to-finished-drawing-tut. Not because I know teh super magic tricks that I don't want anybody else to know. There's just nothing really exciting or special about the way I'm working. What I'm doing most of the time is clicking around, creating tons of paths, pushing nodes and such. Not much to learn here
Well I don't know really; how about going into detail about how you align vectored paths over scanned lines; don't even know if you work like that ^^ it'd be greatly appreciated if you'd let us see how you go into making your awesome lines :3
Oh, I know there's something like "trace from bitmap". I just never spent much time exploring the possibilities. Just a few quick test runs that didn't yield usable results for me... so I never got back to that and went on with my old-fashioned way of putting all lines and stuff together manually.
And that's already the answer to how I "draw" my lines. Actually, all I do is setting up the "base" lines with the line tool, bend it and move the nodes where I want them. Then I select all these line objects and use "stroke to path" to get "lines" with variable with. So in fact all my lines are filled shapes. Very time-hungry method, but at least I've got the maximum control over everything.
Some time ago I put up a little pic to show the difference between stage 1 and 2 of my line-process (just scroll down to the bottom of the post): [link]
If you don't understand what I'm talking about, I might be able to do a very quick example.. though I think since there's really nothing overly exciting about the process this won't be necessary xD
Awww I see :/ well in the future; I've found an interesting method, stumbled upon it by chance; I'll be scanning my lines either at low resolution (not preferred) or through the "text filter" it'll make lines jagged, but if I then blur them, prior to putting them into IS, I should get them to be even clearer when I've vectorized them and then maybe I can ad color too in Inkscape; I'm gonna try at least :3 your method really doesn't seem to suit me so well.
Nah; its cool, its really great that you got your own technique; I happened to find one that I found more appealing than what you explained, but in the end, I'd hope to find a process of my very own to define my art; thanks for the feedback though.
No problem.. I know my way of working is rather "brute force", everything but elegant. But it works for me, and I get the results I want. So that's fine for me. If you find something better, that's great! Just go with whatever way suits you and your needs best. Btw. variable line-width (as part of the SVG format) seems to be rather highly demanded. So hopefully that will be included in the next version. This would certainly speed things up a bit and I've been hoping for that feature to be added for quite some time ^^
Well its not really that, to me its quite the opposite as I want something faster and more manageable to me and my styles. Yeah, that's art; just gotta find what works for you yourself and stick with it, or find something else, its a very liberal medium. Oh I hope so too; I'm hoping that it'd make some of my lines all the more crisper when they've been converted (as it is today; I get a few too many "artifacts" and "auras"
Hmm, I'm not sure that the line-width feature will help much for automatically vectorized lines since these, as far as I remember, are actually filled shapes, not just strokes. But then I might be wrong...